It almost sounds self explanatory based on the principle of adding subtools with retopology but I’d like for anyone familiar with the process to expand a little on specifically creating facial details with the topology tools, anyone?
facial details? with retopo? hmm…not sure what you’re asking.
Do you want to add pores and wrinkles in the base topo?
Pores? no that’s not what I mean I could just use brushes for that. It’s just I’ve heard people talk about adding details by doing parts like eyes, nose and lips with simpler retopologized geometry