A project that started with a quick sculpt in ZBrush that grew into a time-consuming monster. Used scanned displacementmaps for the first time, really handy indeed!
V-ray, Maya, Blender, zbrush, Marvelous, Mari, ps
A big thanks goes to Joakim Eriksson at Fido for
taking his time to teach me more about sss shading and Yeti hair.
Couldn’t have done it without you!