ZBrushCentral

Face sculpting practice

Hello, I am trying to learn how to sculpt the human face and here is my version of Arnold.
Modeled in ZBrush, hair with fibermesh and rendered with Keyshot. Polypainted with the help of textures from texturing.xyz and alphas for skin detail also based on textures from texturing.xyz

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The obvious question remains… will he be back?

mostly impressive :slight_smile: so you did use texturing xyz as pieces of alpha with drag react ? HD geometry or without ?

Thank you : )
Yes, Standard brush with DragRect and alphas created from selected parts of complete face textures. No HD geometry but alot of Subdiv levels.