Hi.
I just saw that ‘Desperaux’ movie and was really attracted to the eyes.
How would you make eyes so that you can achieve such corneal effects and caustics?
How many parts to each eye are there? An eyeball? A corneal/scleral shell? A lens object? A pupil depth cup?
How are the UV’s laid out for this? How much space in the UV quadrant should such eyes occupy? Would that space allotment change depending on whether you were planning a close-up, a medium or a long shot?
Just curious.
Thanks.
~S.~
(I’ve used polygroups to assign materials and a radial shader to give the cornea some variance.) Morphing can be used to vary pupil size.