ZBrushCentral

Eyelid - wonky

Greetings! I am atempting to sculpt a Human Head.
The side and front of the eye are in the correct position (acording to the sketch I am using as reference) but the eyelid is, well, not an eyelid at all.

What are some ways to solve this?

If I start moving it in (twords the face) it changes the profile.

Attachments

ZB4_Eyelid_help.jpg

are you using the the topologycal move tool?

it looks like your eyeball is too small.

@goast666 …story of my life.

topologycal move tool. Uniform Polys are not the problem, just my understanding of the shape of the eye (in terms of poly sculpting)

I lined up the side and front view, but some how the eyelid is 3" sticking out!

I’ll try enlarging the Eye, and reshape the lid from that.

Thanks!