Hello folks,
I have a question from the wayback machine here. I’m creating an eye and all I’ve done so far is polypaint. While looking for a good material to preview I happened to select the BumpViewerMaterial which I’d previously never even noticed and it projected these great details from the polypaint. After scouring the internet all night I now understand what this material is for, allowing you to paint a bump map. What I want to do is the opposite, take the details from bumpviewer and reproject them back onto the sculpt. I tried masking using the color values but that is simply the color and not nearly as detailed.
Any ideas? Going by search results it looks like no one has ever tried this before but surely that can’t be true. 
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