ZBrushCentral

Eyeball Problems with Transpose Master (answered)

Hi everyone,
I’m having a recurring issue with my character eyeball subtools whenever I use Transpose Master to set up a character pose. I’m working around the problem by replacing the eyeballs in the posed character, but this seems like a daft way to proceed, and my worry is that if these subtools are getting altered in this way perhaps others are too, in less obvious ways.
The T-Pose process works just fine, but when I return to the Subtool model the spheres of the eyes now contain artifacts as shown in the pic. Sure they make nice looking pupils, but I’d rather make my own lol.
Any ideas why this is happening to me? The eyes are unsculpted 3Dmeshes as you can see from the shot below.
Any help very much appreciated,
Steve

eyeball-issue.jpg

Polymeshes based on the Sphere3D primitive in ZBrush have poles which can show as holes in some circumstances, particularly after subdividing. The solution is to use the PolySphere.ZTL that you can find in the ZTools folder, or the Tool section of Lightbox. This is based on a cube and will subdivide and sculpt without problems.

Many thanks Marcus, just what I needed :cool: