real quick, I’m certain I saw this move but I can’t remember where. A guy created a plane and then somehow extruded it out, basically giving it 6 sides. anybody know how to do this? I believe in max its called shell.
hmmm. I think there is a lot of way.
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you can use zsphere then goto Topology>Select Topo and select your mesh. after that, there is a Skin Thickness slider inside the Topology rollout. increase that and preview your mesh. if it is desiring to you Make an Adaptive Skin.
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Store your Morph Target then go to Deformation>Inflat. then after that go back to your Morph Target rollout then click create diff button.
ty very much