ZBrushCentral

Extreme Texture Artifacts!

I imported my low poly mesh of this face into 3DS Max and made a UV map which I then imported back onto my project in Zbrush 4R4.

When I tried to make a normal map of this face, the facets of the UV map showed up horribly!

I then projected the Normals in Max which is unfortunately much more complicated.

Today I polypainted my base diffuse map with Spotlight and when I made the map I ran into the same problem. The texture is not smooth at all!

What can I do to get smooth Maps from my UV?

I did not originally use SUV on the mesh but when I went to sub division level one and SUV then to Subdivision 6 and REUV it made it worse actually.

Any assistance would be very helpful!

Attachments

artifacted texture.JPG

highpoly.JPG

lowpoly.JPG

SUVtexture.JPG

UV map.jpg

you unwrapped in max.

flip your UVs 2x

tool.UVmap.cycle UV

you should also be using goZ to transfer from max to Zbrush, it fixes all of the problems associated with the different .obj file formats the two software packages use.