Hello Zbrush community,
Is anyone out there familiar with the workflow of separating a model into several different pieces, importing those pieces into zbrush to sculpt individually, and then exporting all those pieces as hi-res meshes back into Maya, and then extracting the normal data from those hi-res pieces onto one map to apply to a low res model? If anyone is familiar with that workflow then please post, or contact me at [email protected].
Thank you greatly for your assistance.
Casey