Hi everyone, my first post here 
I have a question about extracting normal maps in ZBrush. There are dozens of tutorials and youtube videos showing how to extract detail maps from models detailed in ZBrush, but they always assume the workflow when you start in other 3d application and then detail in zbrush and bake maps.
Sometimes I’d prefer to make a model in ZB and then retopo and UV map it in 3DS (which I think has the best tools for retopologizing) using one of the lower res meshes from ZB. Bringing hi-res mesh from zbrush is not the most effective and enjoyable thing to do, so I’d prefer to import my new lowpoly mesh to ZB and transfer details there. Problem is I don’t know how to do it 
If anyone can quickly describe how to do it, or link tutorial video or sth I will be very thankful. Can I somehow replace the lowest res mesh in ZBrush with my new mesh? Or can it be approached differently? Sorry if the the question is answered somewhere already, I tried to google it but I was unsuccessful 