Hi,
I’m trying to do blendshape with Zbrush, and I wanted to know if you can extract a displacement value from a layer?
I want to have my base displacement baked on my model, than add some additionnal sculpting for specific blendshape.
The problem is that I don’t want that the displacement map get additive while adding both of them.
So I was wondering if you could just extract the displacement value of a layer.
Thanks