ZBrushCentral

Extracting displacement value from a layer?

Hi,
I’m trying to do blendshape with Zbrush, and I wanted to know if you can extract a displacement value from a layer?

I want to have my base displacement baked on my model, than add some additionnal sculpting for specific blendshape.
The problem is that I don’t want that the displacement map get additive while adding both of them.
So I was wondering if you could just extract the displacement value of a layer.
Thanks

In that case you should have two layers. One for the base sculpt, and the other for just the blendshape. You could then turn one off and the other on to get the map for just that layer.

Thank you Aurick.
I tried this technique but it doesn’t work.
If you disable the base layer you remain with only the second layer on the When applying both displacement map I got an extra height, I tested it inside Zbrush, and applied it with teh displacement menu and I ended up with my details but the displacement used from the second layer inflat the mesh an other time and doesn’t just add the details.