ZBrushCentral

Extract mesh from layers pallete

Hey there everyone, i’m needing a bit of help with something. I am attempting to do a technique that i have found on a tutorial, which you can find here

http://www.3dtotal.com/index_tutorial_detailed.php?id=523&catDisplay=1&roPos=1&page=3#.U9IrjfldV8E

In this tutorial he does a technique where he sculpts onto a 3d layer, turns it off and extracts the sculpted details. he says “Now under Tool:Layer move the layer slider back to 0, go to E Smth and S Smth and slide both down to 1. Lastly, move the Thick slider down to 0. Press Make 3D.” This results in him having the feathers he sculpted on a separate subtool layer and extracted from the main mesh. My issue is that im using 4R6 and those options are not in the layers pallete. As far as I can tell he is using zbrush 3.0. Does anyone know whether this feature still exists in another form? I know about the extract method, which i haven’t been able to use to get the same effect. I have also tried doing ‘createDiff mesh’ with morph targets, but the results where super messy. Any help from this would be awesome! Thanks

See this thread.

Also, you could try Shadowbox, or Make 3D in the Alpha palette.

Hey there thanks for the reply. Thing is, like i said, i’ve tried the CreateDiff approach, and the results are coming out super messy and crunchy. Completely unusable really…?

after giving that tut a once over, it looks to me that he’s using layers just as a safety precaution, not be because it’s necessary to the work flow. he’s still using a mask to make the feathers.

i might be overlooking something but it seems to get the same result you can select an alpha, draw the feathers on the body.
inflate a bit to raise detail from the feathers. extract with blur turned down low or 0.
clean up topology on the extraction if need. subdivide high enough, then project the details from the masked feathers to the extracted ones.