Hey there everyone, i’m needing a bit of help with something. I am attempting to do a technique that i have found on a tutorial, which you can find here
http://www.3dtotal.com/index_tutorial_detailed.php?id=523&catDisplay=1&roPos=1&page=3#.U9IrjfldV8E
In this tutorial he does a technique where he sculpts onto a 3d layer, turns it off and extracts the sculpted details. he says “Now under Tool:Layer move the layer slider back to 0, go to E Smth and S Smth and slide both down to 1. Lastly, move the Thick slider down to 0. Press Make 3D.” This results in him having the feathers he sculpted on a separate subtool layer and extracted from the main mesh. My issue is that im using 4R6 and those options are not in the layers pallete. As far as I can tell he is using zbrush 3.0. Does anyone know whether this feature still exists in another form? I know about the extract method, which i haven’t been able to use to get the same effect. I have also tried doing ‘createDiff mesh’ with morph targets, but the results where super messy. Any help from this would be awesome! Thanks