so i just finished sculpting a model and now i need to UVmap it etc. I export the lowest subD level back into 3dsmax to uvmap it. when i add the uvmap modifier and start i begin noticing that there are lot of extra faces on the model that dont seem to be attatched to anything or they overlap faces that are attached. i cannot delete these faces so that i can get a clean UVmap because it will then not allow me to import the UVmapped model back into zbrush because the ammount of faces/points will no longer match the model in zbrush.
my question: should i just leave these faces as they are? if i do, wont it cause strange artifacts on the normal map? is there a way to remove these extra faces without a compatibility problem in zbrush?
