Hello everyone!
I have an issue with the Expose functionality. Basically, when I press it, ~80% of my model exposes correctly, and the other 20% fly way, way off screen.
Here is a screenshot of the model:

Here are some more details:
- The original model (the barrel of a rifle) was made in Maya with only polygon primitives and the bevel tool. Irregular polygons may have resulted from some bevel, or from the extrude cut of a sphere I used to form the nozzle.
- The model was then exported as a .obj and imported into ZBrush. A dialog prompted me to transfer all irregular polygons into quads and triangles. I did so.
- In ZBrush, I used Polygroups -> Auto Groups then Subtool -> Group Split to make all of the pieces of the model into subtools.
- I pressed the Expose button, and ran into the error above.
I want Expose to work properly (i.e. splay my model out in local space) as I will be using it in a movie. Is my issue in Zbrush or in the creation of the .obj?
Your help is appreciated!
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