I used to use Zbrush a lot but I stopped a year or so back other than a few odds and ends. I was waiting for 3.0 but I’m having a lot of trouble getting anything to output in a useable condition.
The model and paint look fine but when I bring them into Lightwave the displacement is mushy. The Lightwave displacement plug in still doesn’t work so I’m using one I found through a link on a Zbrush forum two years ago. So far it’s the only thing that works at all but the results are poor at best. There’s also a nasty seamline on the cheek in the texture map. I love the new painting tools and there’s a lot of improvements but the results I get in Zbrush don’t seem to translate to lightwave. I could never get a model to work at all in Maya. FYI I set the displacement map to 4096x4096, the highest level so it’s not a resolution issue.
I have to say I’ve never gotten satisfactory results in LW with Zbrush models. I was hoping a combination of LW 9.0 and Zbrush 3.0 would solve the issues. All the models are mushy with no real detail. I’ve tried various settings but nothing really helps.
I posted Zbrush renders to show all is well in Zbrush. The one render is the best result I’ve gotten in LW.
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