ZBrushCentral

Exporting Zsphere rig?

First time posting on Zbrush Central, hopefully I can figure out a way to use zspheres in my game animation pipeline. I wanted to know if there is a way to export a zsphere rig as an actual bone rig. As far as I can tell they have all the properties associated with a standard rig, but I can’t find a way to export the bone information.

Thanks!

zsphere’s aren’t bones.
They’re approximations of geometry.
They can’t be exported.

That’s too bad, as far as the properties that define zspheres though they do have a lot in common with bones.

Things like origin position, rotation, and scale as well as hierarchy all seem to be there.

Is there a way to perhaps get this information using zScript and reconstruct a rig in another application?

Nikkio101

That is a nice idea! :idea:
I wonder how high it will be placed on the Zbrush 4 wish list.
Logically it should fit into the GoMax, Go*** pattern.
The 3D artist community would certainly welcome the enhanced work flow possibilities.