ZBrushCentral

Exporting Zbrush Mesh

Is there any possibility I can EXPORT my ZBRUSH 3 mesh to some other app but with full textures and colours or materials ?

Model, yes: Tool>Export as an OBJ.

Texture, yes: Texture>FlipV and then Texture>Export. You can then reapply the texture in another app.

Material: No. Materials are a set of instructions to the rendering engine. They therefore will not work in any other application. You can’t take Maya materials into LightWave, for example.

Thanks a lot dude.

I am using POSER 7 as animating/posing/rigging/rendering software and I am so happy to discover such a great software like ZBRUSH. Very artistic and creative. Now I want to export my ZBRUSH meshes as OBJ file and IMPORT them into Poser7 to continue my workflow. I have created 3D FISH mesh (1.409 Mil polys) and when i export my file it saves Fish.obj and Fish.mtl
I tried to IMPORT Fish.obj in Poser7 but Poser ask me to “Locate Fish.bmp file”. And I can’t import my mesh because of that. Although when I try to export Low Poly mesh (657, 410) on same options succeed to IMPORT it , even if Poser ask me for bmp file and I press NO. Can somebody explain me ?

Thanks

Regards

Ok , I understand now. It’s probably because of memory. I have 1 giga of RAM so Poser can’t LOAD such a big file. I am gonna buy one more giga.

Both poser and vue ask for the map on ocassion. Not sure why it does that. Perhaps it’s just set to assume that your object has a texture map. :small_orange_diamond: shrugs :small_orange_diamond:

It should still import the mesh, even if it asks you that and you click “stop looking”

I also wouldn’t recommend importing a polygon heavy object into poser. Although, I’ve done it. It does/can get buggy and horribly slow. Even though I haven’t done the poser thing for quite some time, I had gotten pretty good at it. If you have any other probs or questions regarding the export of Zbrush-Poser, feel free to ask. There is also a Poser guru here at the forums that is quite knowledgeable on the subject that will steer you in the right direction. His nick is Pusghetty. You could probably do a search on him here and find just what you’re looking for. Also you can catch him at 3dcommune.(I think that’s the site.)

Thanks Lumin8. I am happy to hear that I found more Poser users here at ZBRUSH Community. I find Poser great for photorealistic smooth renders, animations, posing …etc. But ZBRUSH is best I saw in MODELING purposes. I am trying to get best of both with combining them.
My idea is to make 3D comic book in Poser (as I so some eple done that on the internet and looks pretty interesting). What is your opinion on how much polys I should import into poser to get fine results and not to choke it or get it slow and buggy ???
I know that optimal results are with 50.000 to 100.000 poly meshes inside of Poser. That’s what said people on Poser 7 Official Forum.

All the best

If I remember right, Poser supports displacement maps. This means that you can export a low polygon version of your model from ZBrush and also export a displacement map for the high resolution details. That way, you don’t choke Poser with too many polygons, but you still get the ZBrush detail.

From your various threads, I’m getting the impression that you’re trying to do too much, too fast. You’re trying to jump to incredible results using all the bells and whistles before you’ve even really learned how to drive the train. Go to the ZClassroom (www.zbrush.com/zclassroom) and master the basics. Use the Wiki (www.zbrush.info) to flesh your knowledge out further. Study your Poser documentation so that you understand its capabilities. Once that’s done, the how-to of what you want will be pretty obvious. Then all you’ll need to worry about is mastering the art. :slight_smile:

Thanks Aurick. I have a lot of ideas that I desperately want to put into 3D enviroment so that’s the reason of my Speede Gonzales approach to all of this stuff. I am looking for tutorials every day so that I can learn more and more…
I must realize for the begining how that Displacement maps functions (although they must be used in poser in order to keep details from Z3 and not to import bunch of polys)