ZBrushCentral

Exporting zbrush creasing info

Just recently been learning to do hard surface modeling in zbrush. Most lessons ive seen use retopo, then use creasing to define edges that will stay sharp when you divide the model. But where im having trouble is getting the model into my rendering software with the creased edges. Creasing seems like a very popular tool, so how are people keeping those hard edges when they export out of zbrush?

From I know the tag used in the edge that indicates that the edge is creased is lost and can not be recovered when exported.
In Zbrush crease only has a value when applied in internal operations inside of Zbrush, as subdivisions.
But if you crease and subdivide the effects on the geometry will be obviously exported.

If you crease in Zbrush and goZ to Maya the crease will be recognized and maintained in Maya. Similarly if you crease in Maya and goZ it will be recognized in Zbrush.

Yeah I don’t use Maya.

Max doesn’t