ZBrushCentral

exporting uvmaps?

So I sent a plain old rectangle to Z-brush (I am creating a banner prop for Daz Studio for myself) and added more mesh lines using the Dynamesh properties then gave it some shape, sent it back to Daz obviously making a new object in Daz. before making further morphs however I would like to create a UV map of it for photoshop so I can create textures.

So My question is…

Does Z-brush have a way to export/ save the UV map?

Thanks in advance for the help.