hello,
i’ve been working on a mesh, texturing it (the mesh is a scanned one and the texture is from photos) using the lightspot brush and then i’ve unwrapped it (with the uvmaster) . once i’d tried to export it to photoshop in order to adjust the unwrapping to my use nothing really worked… was not able to use the polypaint in anyway, zapplink (did got in to photoshop but was not able to edit it in anyway) or the “send to photoshop” in uvmaster (again, did got to photoshop but was not able to edit it there).
was i missing something? is there any other way?
would really appreciate any suggestion…