ZBrushCentral

Exporting textures

HI,

Need help here. I’m trying to export my maps at 4096 X 4096 and the program keeps exporting them at 2048 X 2048. It exported the Head map at the correct resolution but the limbs, torso and legs are all being exported at a lower resolution. I’ve tried to find the export options to set the DEFAULT to what I want. I can’t find that. I’ve tried even exporting the maps at the HIGHEST export 8192 X 8192 and it still insists at exporting them at this lower res. I’m at my wits end with this, this is annoying as F’

Some guidance please. I’m just using maps I made in Photoshop imported at high resolution with my model dived up 5 times to make sure the maps are as good as they can be. I made allot of improvements on the maps, fixed some seams and am really happy but now getting them out at the resolution I need is just … I just need some help. Video tutorials are great by the way if there is one out there.

PS, the Multi Map Exporter does NOT present me with an export option of where I want the maps to land so have no idea what’s going on with that either as it would have been NICE to have them all exported at the same time with the same resolution rather than this fiddly hide body parts, export one map, Ctrl Z to back up and go to the next map and then realize that only the Head map exported at the correct resolution! :angry:
Thanks,
Richard

OK. YouTube was my friend. I got the info on how to export maps at the correct size and even got the Export All Maps sort of working but it refuses to export Normal maps, not sure what’s going on with that. Luckily I have Shader Map 3 so got those done but was curious as to what ZBrush could do in this area… Another time I guess. Thanks

The maximum size for maps is set by the UV size of your object. So if you have a 2k UV map, ZBrush won’t let you make the other maps at 4k.
If MM Exporter won’t do the Normal maps for you, go to the Normal map palette, clone it. Then go to the texture palette on the left and exprt it manually from there. You will need to flip it vertically afterwards.

Ah, thanks Dylan. You always come to the rescue! :smiley:

You are welcome RW.

I forgot to add that something to watch out for when you go into the Normal map palette and select for instance Tangent Map, you will also have to select that in the MM Exporter setttings. I was getting World Space Normal maps instead and it took me a while to find that the settting I ticked in the Normal Map palette didn’t change in the Multi Map exporter until I went in and did it. I can’t remember if 4r7 did this.

The Multi Map Exporter doesn’t monitor the Tool palette settings. It actually can’t - a technical restriction with all plugins. But also the Tool palette settings are per-subtool whereas MME settings are applied to all subtools. If you are using MME then you don’t need to set things in the Tool palette.

Thanks for that Marcus.

I just found it strange for the MME to have a Normal Map exporter option but it doesn’t export Normal Maps. That’s really odd to me. Also found that the built in normal map exporter created a very low resolution (exported at 4096 but the detail was nil on it compared to other normal map exporters I have like Shader Map 3 or the free on line exporter found here:

http://cpetry.github.io/NormalMap-Online/

I keep forgetting I have a 3D option in Photoshop now with CC so I may try that one as well but for now the one generated by the free export is the one I’m using as it gives allot of detail, esp for things like pores and fine skin areas that I want in my renders.

That has to be a bug in your ZBrush RW, my MME outputs Normal Maps with plenty of detail.

Some of us are seeing different bugs. For instance, ZBrush on my second PC isn’t showing the “Apply to Mesh” button for Noisemaker. It’s there on my Windows 7 installation, but not in ZBrush on my Windows 10 machine.

Very strange indeed. OK, good to know I’m not the only one “suffering” with bugs! Where is that damned exterminator when you need him? :smiley:

MME create and export maps based on parameters we set in settings in that plugin.
Maps resolution is one of them and not depending on UV map size set in tools.

MME “ask” where to store first map, all maps will be stored on that place

MME “ask” for the name of (first) map, other maps will have same base name with suffix we set under export options - File names (default for normal map is NM, so “Name X-NM”

OK, thank you for that info. I set up the plugin but I’m still not sure about some of the settings in the options menu like Sub-Divide level, is that what determines the amount of detail in the map and if so for a 4096X4096 export should I put that up to level 4 for each map then? Then down in the Displacement there is the SubDiv level but then there is also Intensity slider so that’s a bit confusing as well.

Here is my screen shot if you can educate me a bit more on how to set up maps. These maps will be for skin so I need things like pores and what not to be included for realism.

Thank you

Richard
MME Export Options Panel.png