Could somebody direct me to a solution in exporting my texture from Zbrush to Max. When I do so the texture looks all screwed up after I import it into max. All I am trying to do is test this out. I have a simple sphere I made in Zbrush then poly painted it and conv paint to texture and then exported the obj and when I import to max it looks all goofy.
Please help driving me nuts. Or do I just say whats the point in going back into Max nowadays and just render out of Zbrush?