ZBrushCentral

Exporting Texture to Max question

Could somebody direct me to a solution in exporting my texture from Zbrush to Max. When I do so the texture looks all screwed up after I import it into max. All I am trying to do is test this out. I have a simple sphere I made in Zbrush then poly painted it and conv paint to texture and then exported the obj and when I import to max it looks all goofy.

Please help driving me nuts. Or do I just say whats the point in going back into Max nowadays and just render out of Zbrush?

You have to flip the texture vertically before you export it out of ZBrush.

Texture > Flip V

Also, make sure you have good UV’s

How do I make sure the UVs are good?

How did you do your UV’s? Max or ZBrush?

One way to check your uv’s is:

Tool > Texture Map > New From UV Map.

I havent done any uvs yet. Usually I do them in Max but I was just wondering how they are done in Zbrush.

Also I know in max when you use a primitive shape like a sphere it already has uv information applied to it. Is that not true in Zbrush?

I just downloaded the Zbrush4 trial and am trying a few things before I make a commitment here. One thing I tried was creating a Zsphere then made it a 3d polymesh then polypainted on it went to UVmap and hit PUV tiles then exported the tool as .obj went to import that into Max and the material mapped really strange.

Thanks for all the help btw.

If you are going to do UV’s in ZBrush, then use UV Master plugin. I presume that you can install it in the trial version but not absolutely sure. Remember that you have to flip maps vertically before youy export them out of ZBrush.

You can download UV Master here and watch the UV Master tutorials here.

Great thanks for the info will try it

Thanks again

I downloaded the uv master but it didnt come with any checker maps and was wondering where do i get those and how to install them into the library?

Is there a way to create or edit an existing checker pattern in Zbrush? Like making it have more tiles?

I have the checker maps posted here.

You can put them in ZBrush 4.0\ZStartup\Textures folder to always have them in the Texture palette.

If you are going to edit the maps, I would suggest you do it in your 2D app.