ZBrushCentral

Exporting texture, lights, and specular into to Maya.

Is there a way to do this? I basically want to know if there is a way to export all these aspects into Maya, so that it will look exactly as it does in zbrush. I’m most interested in the specularities I have painted, and the lighting, as these aspects will significantly effect the look I’m trying to achieve. The texture I believe I know how to do.

Thanks
-Jesse

Lights do not export.

For specularity and other material properties, please see the FAQ>Texturing section here at ZBC.

Thanks Aurick. Exporting the lights was my main concern.