ZBrushCentral

exporting subpatched UV's

Is there any way to get ZBrush to export a sub patched UV? (a UV with curves instead of the sharp corners you get in polygonal/linear mode).

You may be thinking about what you get if you divide the model with Tool>Geometry>Suv active.

There’s also a SmoothUV option found in Tool>Displacement, for if you’re creating a displacement map and need the UV’s to be smoothed.