ZBrushCentral

exporting obj with lots of polys

Hi!

i made an object that has around 1mili polys. In zbrush it moves, sculpts ok…but if i export it and import it in other programs, some programs cant handle tthat much of polys. How can i export a model and keeping all the details without lowering my sdiv and losing the detail…

Ty,…

You need to create a displacement map. You then export the low resolution version of the model so that the other apps can handle it, and the displacement map so that the low res model can be rendered to look like the high-res version from ZBrush.

More info on this subject is at www.pixologic.com/docs

ok thnx,… :smiley: