ZBrushCentral

Exporting obj from Zbrush issue

I have a mesh (about 1.2 mil point) in Zbrush. When i export it to OBJ and bring it in Maya, i cannot see anything, i see the object in my outliner, but i don’t see the mesh itself. Any thoughts?
My computer is pretty powerful, Mac Pro, 8 core with 6 Gigs ram, i’m using Zbrush 3.2 so it should handle much geo.

And i cannot use displacement or normal, i need to export the mesh.

hey I have a same problem, when I export my mesh in .obj out of zbrush, it become invisible for some reason, so far I figured out that it is was something wrong with this particular mesh, because I opened up a old mesh I did, put the exact same settings for the export, and once I get my .obj it works perfectly so I wonder what is wrong with my current mesh.

hey,guys i have the same problem just like yours, i use osx 3.2,too, so how can i do to change that, i am stucked here.

can’t help you so far, I’m still struggling with this issue (>.<)

Figured out an easy way to fix that

-Brought the original obj to Zbrush and using re-topology applied all the deformation from the finished mesh to the original object again. Works great.

The reason it doesn’t bring it properly has to do with Zbrush i guess it messes things up at some point.

Cheerio

of course I thought about something like that, but since I build the whole model in Zbrush there is no lv1 .OBJ that I can reimport in Zbrush to reconstruct the mesh on top. so I’m stuck in Zbrush. I was just trying to export the .OBJ so I could layout some Human readable UV, but never mind I did everything in Zbrush instead it works just as good!!

could it be that the normals are inside out?

no unfortunately there is nothing wrong with the normals I checked and rechecked, but the issue is not related to that.

Even with that computer 1.2 mil is a boatload of polys for Maya. What happens if you export the lowest res version? Do you see anything? There are frequently scale issues with maya for some reason. Try selecting the mesh in the outliner and increasing the scale by 1000. It might show up at that point. Also try reimporting the obj in zbrush. Does it look the way it should? If not the issue may be with your zbrush export settings.

Check your tool>export scale options.

If x,y, and z are set to “nan”, simply drag the slider away from the center, and back to center. It will switch from nan to 0. This happens w/ GoZ sometimes. Having x,y, and z all set to nan essentially exports every single vert of your model on the origin point, which makes the model not visible in the external app.

Might not be your problem, but it’s something I recently discovered, and worth taking note of.

Wow your Rock man, it does work indeed, thanks a lot jamespthornton