When importing my base mesh from Maya (2009) with a completed UV layout into ZBrush 3.5 R3, after I sculpt my model how do I render and export my normal map back out of zbrush and into Maya?
Any help would be greatly appreciated!
Thanks 
When importing my base mesh from Maya (2009) with a completed UV layout into ZBrush 3.5 R3, after I sculpt my model how do I render and export my normal map back out of zbrush and into Maya?
Any help would be greatly appreciated!
Thanks 