Ok i have quite annoying problem with zb3.5 r3
I have modeled the low poly model in max, then becouse i hate to do UVW maps i have exorted it to zbrush and sculpted it.
Then to do Normal map.
- sdv lvl
2.uvmap/Packed uv tiles
3.Create Normal map
4.Clone/flipV/export
5.export 1sdv as obj
In max
1 Import file
2. Aply normal map to normal bump
And the result is this:
- Its just bump without normal bump, you can see the coordinates are good.
from 2 to 5 its normal bump with 2.Tangent, 3.Local XYZ, 4.Screen, 5.world.
Why? What i`m doing wrong?
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
