ZBrushCentral

Exporting normals to max, UVW in zb

Ok i have quite annoying problem with zb3.5 r3
I have modeled the low poly model in max, then becouse i hate to do UVW maps i have exorted it to zbrush and sculpted it.
Then to do Normal map.

  1. sdv lvl
    2.uvmap/Packed uv tiles
    3.Create Normal map
    4.Clone/flipV/export
    5.export 1sdv as obj

In max

1 Import file
2. Aply normal map to normal bump

And the result is this:

  1. Its just bump without normal bump, you can see the coordinates are good.
    from 2 to 5 its normal bump with 2.Tangent, 3.Local XYZ, 4.Screen, 5.world.

Why? What i`m doing wrong?

<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>

Attachments

try to flip Green Channel

Beautifull, respond after 2 weeks.
There was a problem with gamma correction in max.