Hi,
Before I begin let me say I’m a complete beginner to ZBrush (and 3D in general).
I’ve been trying to follow a tutorial video (http://www.youtube.com/watch?v=m9wYyDOvWJU) which demonstrates a very simple polypaint job. A simple smiley face is painted on a white sphere, then a UV scheme is assigned, and then a texture is created. After that the result is exported out as a .OBJ file.
Now I’ve pretty much followed this tut to the letter, but the texture I’m getting doesn’t look anything like in the video. It looks kind of blocky and fragmented. And when I export the .obj file and import it into another program (Poser Pro 2012), the sphere also has this blocky, messed-up texture as well. I also get the same result importing into other apps (Rhino).
So, why is there this difference, and how do I get a texture that looks right? As I said I’m following exactly the same steps.
Note: I’ve added a screen shot of the texture:
Thanks.
Further:- Sorry for this additional posting, but I’ve just tried the same exercise again. In the original video, it asked me to delete the default UV mapping and choose PUVTiles. But I’ve discovered that if I DON’T delete the default UV mapping, I get the CORRECT texture. So now I’m wondering, first, WHY does PUVTiles not work? And 2nd, WHAT IS the default UV mapping that ZBrush chooses??
Can someone answer these questions?
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