ZBrushCentral

Exporting multiple subtools

I apologise if this is a silly question but I’ve only just started to get into 3D so am still learning the ropes.

I’ve made a person in Z Brush which is made up of various subtools, the person, the hair and the clothing. I can export each of these as separate objects which is no problem but when it comes to importing them to KeyShot every object is a different scale and position. Manually scaling and moving them is a nightmare and virtually impossible as just being out by a tiny fraction looks awful.

I can import them as one object but then I can’t texture each part separately so if I give the person blue trousers then everything is blue!

Is there a way to import different files/obejcts and keep them the same scale and position? All of the objects were created at the same time and to the same scale.

When you import the first part in Keyshot, in the pop-up box tick:

Location: centre geometry
Size: Automatic

Then (without moving that part at all) when you export the next and subsequent parts, in the pop-up tick:
Add to scene
Location: centre geometry
Size: Same as last import

The parts will then import in the correct places on/in your original geometry, and be the correct size.

Thanks, I did try that but it didn’t work. If I set the size of the second object to ‘same as last import’ then it was much bigger. Although it was in the same place.