We are doing some teamwork characters, i modeled some characters in Modo then exported it as .obj to 3dsmax , scaled them and skinned by a friend, then i imported the head to Zbrush to make some morphs, but when i import the target in 3dmax and want to use it by morpher it goes up(out of place) , what is the problem?
i found that if i check the “Center Pivots” in importing options in 3dsmax, it will be in place much more, but still moving a bit , not the correct solution but maybe it guide us throw a solution
here is a pic of that