ZBrushCentral

Exporting Morph targets to XSI ?

Hi
I’m trying to export morph targets from ZBrush to XSI for facial animation, but I’m finding it difficult to find any information on how to do it.

So if any one would be kind enough to tell me how to do it or just point me in the right direction that would be a big help.

Thanks

no matter I’ve worked it out.

its pretty simple when you know what your doing :wink: (easy to say now I know :stuck_out_tongue: )

any way all you have to do is export each of your morphs as separate OBJ’s and use the select shape tool in XSI to combine all those shapes into a single model for animating.

main things to be aware of:

vertex number/order must stay the same (I think this is why I could not get it to work before)
and the models need to be the same size XSI does not seem to like different scales so import/export at the same scale (this may be because the vertex order gets change at different scales not really sure, all I know is it does not like it)

I might write a quick tutorial if I have time, if not ill post up a better explanation later for any one with the same problem.