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Exporting Mesh to Create UV's - How To

Can I create UV’s (outside of ZBrush) for a mesh I have already started to sculpt in ZBrush/ The mesh is at level 5 subdivision?

I could use UV Master but this time I need to create the UV’s in my other 3D app.

What are the steps involved and when I reimport the mesh back into ZBrush how do I get the subdivision levels back?

Thanks

pg

you will probably want to export the lowest level of your mesh as a .obj,
then when you want to bring it back in, just load your tool, go down to the lowest level, create a morph target, import the obj, switch the morph target and just go back up in your divisions. i’m pretty sure its done that way.

spaceboy, thanks a lot for that. I’l give that a try. :slight_smile:

pg