ZBrushCentral

exporting maya to zbrush

i have problem while exporting maya .obj files in to zbrush

i modeling a jacket in maya but in zbrush my jacket become like this : Capture1.JPG

i not have a clue, but if u have please tell me how to fix it, thx…

What exactly is the problem?

Why are you not using the GoZ function?

I am pretty sure your normals are inverted or single sided…In geometry turn on double sided.

Your normals are inverted. Go to Tool menu > Dispaly Properties and click on ‘Flip’ button…