i have problem while exporting maya .obj files in to zbrush
i modeling a jacket in maya but in zbrush my jacket become like this : 
i not have a clue, but if u have please tell me how to fix it, thx…
i have problem while exporting maya .obj files in to zbrush
i modeling a jacket in maya but in zbrush my jacket become like this : 
i not have a clue, but if u have please tell me how to fix it, thx…
What exactly is the problem?
Why are you not using the GoZ function?
I am pretty sure your normals are inverted or single sided…In geometry turn on double sided.
Your normals are inverted. Go to Tool menu > Dispaly Properties and click on ‘Flip’ button…