Hey everyone, new user 
Ive been following quite a few tutorials, and in one lengthy tutorial I was shown how to turn the material and poly paint on a mesh, into a 2D image (so that it can be used with UV Maps).
The problem ive now discovered is that the object in the tutorial already had UV maps.
In my new project using the demo head, i’ve applied some skin material and some painting etc. Now i have no idea how to export the material out in the same way.
I’ve tried going to texture > Enable UV > Col > Txr but all i get is a gray texture.
Help? 
