ZBrushCentral

Exporting maps after animated a character..

Hey guys.I’ve got a serious problem.I made a mistake in my workflow.I’ll try to explaine and hope you help me to fix it.
what i did wrong:

First i made my model Lowpoly in max,exported it zbrush and made my details.than i exported it back to max,skinned my character and animated it already.WITHOUT export my maps first.now i have the problem that my imported charactev in max doesn’t have any UV-coordinates and the maps from zbrush i export now ddon’t fit in any way because of the seems im max…
I hope there’s a way to fix this problem,because i have to make it for exams in 1 week!!!need some help!!!