ZBrushCentral

Exporting Local Normal Maps where Z is up

How do you export a local normal map where z is up?

I think normally i would do r = X g = -Z b = Y

But there is no Switch GB button in the normal map panel in zbrush 3.5.

you’ll have to do it post.
simply copy G and B into layers and then paste them into the channel you’d like.

And what is a local normal map? you mean object spaced?

Yeah local = object space.

It’s unfortunate that there is nothing out of the box that will handle this issue.

agreed.