I have been editing a figurine model for 3D printing in ZBrush. The model looks fine in ZBrush but when I export the OBJ and bring it into other programs, the triangle colouring is jumbled around. I have tried exporting using 3D Print Exporter and exporting the mesh and texture map separately, both give me the same result. I have not changed anything in the UV Map or Texture Map tabs during the editing process as I am quite new to ZBrush and am not sure how to work with any of those options. Any help would be great, thanks.
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