ZBrushCentral

Exporting & Importing from Cinema 4D

Hi,

I never had any problems exporting & importing from/to Cinema 4D. Now with 3.5r5, I can’t export and import something without a “Missmatch points-order in the mesh detected and auto-corrected”. Here is my workflow:

  1. I store a morph target
  2. I export the lowest sub-level
  3. I import the obj into C4D with Riptide, checking only “Import Normals”, “Import Groups” and “Import UVs”, “Don’t Split” and leaving Scale at ‘1’.
  4. I set up my UVs without changing the mesh.
  5. I export the object with Riptide, checking the same checkboxes and leaving the Scale at ‘1’.
  6. In ZBrush I import the new obj and I get the warning message.
  7. If I apply a checkerboard texture I see the new UVs but they are zig-zagged, the overall distribution is fine, their edges are just messed up completely.

I noticed the Scale in the ZBrush export panel is set to something around 30 and that the x,y.z-offsets are not at 0. I tried to set these at 0 resp. the scale at 1 but this makes no difference.

Patrick