Hey Everyone, as probably many of you, after release of Zb3 I was very upset with a fact that there is no Zmapper and export Normal map button didn’t work, so I was struggling for quite some time because I could not bring my high rez meshes into 3dsmax.
But then, somebody have mentioned in this forum a freeware software called xnormal, so I have downloaded it and I was really amazed with a quality of the normal maps it produces.
So I have wrote a step-by-step tutorial on how to export a displacement map in zbrush, bring it into Xnormal and produce a normal map of an extremely high quality, that even beats the quality of zmapper. And all of that in under 3 minutes, including map rendering
I have uploaded this tutorial into my blog, as I am having a trouble uploading and displaying images in this forum, but if somebody feels like bringing the whole tutorial into zcentral, I don’t mind at all, as long as it helps
you can find my tutorial here:
and your comments and suggestions about this tutorial would be Greatly appreciated
Hope it helps