After applying UV coordinates (working on clone, unwrapping, and copy/pasting using UV Master) to my model I import both high and low poly objects into xNormal and the mapping seems to go accordingly until a popup (see attached) appears describing an error, which reads: ios_base
failbit set: iostream stream error. I have no idea what this means nor what possibly I may have done prior to importing the high and low poly mesh into xNormal. Any advice or suggestions would be most appreciated.
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