Not 100% sure where to post this, but can’t find any information about it anywhere else (that’s not from 2007).
When creating a displacement map or normal map, does zbrush take into account the GeometryHD polys when generating the map, or is it only useful for rendering in BPR?
If it’s only available for BPR, is there a workaround to get that geometry to a map? I have a high-res sculpt for a client, but seem to be having issues getting all the detail out, even at 8k maps.
Thanks!
-Patrick