Hello,
I have a model that has been modeled in 3D Studio MAX. It also has hd its UVW map created and a skin painted for it as well. I want to touch up the skin by painting it in ZBrush2. How do I export from MAX and then import into Z2 and keep all the original UVW coordinates in tact?
I have a OBJ export plugin (Wavefront, I believe) and I export. The model comes into Z2 fine, but when I import the texture it is not applied to the model correctly at all.
What am I missing here?
Thanks for any help!