ZBrushCentral

Exporting FBX with SNormals into UE4

With SNormals on my model looks pudgy as everything has been smoothed. Without it my model has a faceted look as each face is hard edged and pops out. I tried to crease the areas that I want hard hoping that the smoothing wouldn’t affect that region, but creases don’t seem to affect the model when exported.
Is there anything I can do?