I was doing some tests, trying to export displacement maps of an object divided in 2 UV sets, but I’m always getting an error on the seams.
I’m using Multi Map Exporter to create both displacement maps, wich seem to be ok, and then using the displace modifier in max and a composite material to mix both displacements, and while I get the correct displacement overall, there’s a thin line on the seams where both maps don’t match perfectly.
Anybody knows how that process can be done and get the seams to work well?