Hello!
I have just finished this is Zbrush, its at sdiv lvl 6.
I’m using the multimap exporter to export the displacement and normal maps on the lowest division.
However when I upload the fbx onto Blender and I connect the displacement and normal map nots, she doesn’t look the same. There isn’t as much detail.
In the lowest div, her lips are parted slightly but I smushed them closer in the higher levels. I would have thought that the maps would reflect that no? I’m rendering her after subdividing her back till lvl 6 in blender.
What am i doing wrong? ):