Hey guys I’m extremely new to Zbrush and I’m getting this very frustrating problem…
I’ve imported an OBJ to Zbrush, subdivided it, sculpted it etc in order to create a displacement map for Maya. I saved this as a Ztool and exported the model as an OBJ.
However when I open this OBJ back up in Maya, it looks different to the lowest subdivision level and morph target in Zbrush! (It looks like an older version of my model)
Is there someway to make these match up again? Its the one OBJ file that looks different in two programs! I am so confused and frustrated with this.
I actually figured out what was wrong smacks head