Hi
im having a problem with my texture maps. i use a free uv mapper tool to set up my models in zbrush. when i paint them it all seems to be fine. but when i export the model and the texture to use in another program, i get black patches on my models. i think i know where the black is coming from. from the picture i have uploaded, you will see i have pointed arrows on the texture map where it is transparent. but when the map is exported these parts are exported black. so when I wrap the texture around the model the black is also applied to the model. the models seem to have the map correctly applied other than the black patches so i think i have set them up right to begin with. i have uploaded this simply painted model so i hope people understand what i mean. i have tried to use models in a free game engine. but i don’t think thats the problem because i have set up other models fine before when using other painting software. just think i maybe missing a step or two before i export my map, but im not sure.
thanks

