ZBrushCentral

Exported 32bit displacement files fail to load in Maya

Hi everyone,

This isn’t actually a Zbrush problem but I thought I’d post it here as I’m hoping others will of had this issue with Maya.

I’ve had this issue for a few years now and always end up resorting to just using 16bit files. But I really want to try the new vector displacements that obviously have to be 32bit/

Problem is whenever I try to import 32bit files into Maya I get this error “// Warning: Failed to open texture file” It’s definitely a Maya problem as if I try creating a 32bit texture in Photoshop and importing that I’ll get the same error.

My computer specs are Mac pro 8 core 2.93ghz. 16gb ram using Mountain Lion 10.8.2. Although I don’t think it’s in any way related to my OSX as I had the same issues using Lion and Snow Leopard. But just in case they may help, I thought I’d add those details.

I’ve spent many hours searching the web for an answer. It seems that very few others have the same issue. The people that do never seem to get a solution. The two main questions people always ask is “are the tiffloader and OpenEXRloaders activated in the plugins menu”. The answer is yes they are. Mental Ray is also set to 32bit float in the rendering preferences pane.

I’ve had this problem on all my Maya versions from 2011 to 2013, I always get that same error whenever I try to load 32bit files both EXR and TIFF exported from any program.

So I’m out of ideas, I really don’t know how I going to solve this, so if any of you know an answer to this then I’d really really appreciate your help.

Peter